using System;

namespace VRage.Game
{
	[Obsolete]
	public enum MyParticleEffectsIDEnum
	{
		None = -1,
		Dummy = 0,
		Prefab_LeakingFire_x2 = 8,
		Prefab_LeakingBiohazard = 11,
		Prefab_LeakingBiohazard2 = 12,
		Prefab_LeakingSmoke = 14,
		Prefab_Fire_Field = 0xF,
		Grid_Deformation = 21,
		Grid_Destruction = 22,
		CollisionSparksLargeDistant = 24,
		CollisionSparksLargeClose = 25,
		CollisionSparksHandDrill = 26,
		Welder = 27,
		AngleGrinder = 28,
		WelderSecondary = 37,
		MeteorParticle = 42,
		MeteorAsteroidCollision = 43,
		MeteorParticleAfterHit = 44,
		MeteorTrail_Smoke = 100,
		MeteorTrail_FireAndSmoke = 101,
		Damage_Sparks = 200,
		Damage_Smoke = 201,
		Damage_SmokeDirectionalA = 202,
		Damage_SmokeDirectionalB = 203,
		Damage_SmokeDirectionalC = 204,
		Damage_SmokeBiochem = 205,
		Damage_Radioactive = 210,
		Damage_Gravitons = 211,
		Damage_Mechanical = 212,
		Damage_WeapExpl = 213,
		Damage_Electrical = 214,
		Prefab_LeakingSteamWhite = 300,
		Prefab_LeakingSteamGrey = 301,
		Prefab_LeakingSteamBlack = 302,
		Prefab_DustyArea = 303,
		Prefab_EMP_Storm = 304,
		Prefab_LeakingElectricity = 305,
		Prefab_LeakingFire = 306,
		UniversalLauncher_DecoyFlare = 400,
		UniversalLauncher_IlluminatingShell = 401,
		UniversalLauncher_SmokeBomb = 402,
		Drill_Laser = 450,
		Drill_Saw = 451,
		Drill_Nuclear_Original = 452,
		Drill_Thermal = 453,
		Drill_Nuclear = 454,
		Drill_Pressure_Charge = 455,
		Drill_Pressure_Fire = 456,
		Drill_Pressure_Impact = 457,
		Drill_Pressure_Impact_Metal = 458,
		FireTorch = 48,
		Smoke_Autocannon = 500,
		Smoke_CannonShot = 501,
		Smoke_Missile = 502,
		Smoke_MissileStart = 503,
		Smoke_LargeGunShot = 504,
		Smoke_SmallGunShot = 505,
		Smoke_DrillDust = 506,
		Smoke_HandDrillDust = 23,
		Smoke_HandDrillDustStones = 41,
		Smoke_Construction = 38,
		Smoke_Collector = 45,
		Prefab_DestructionSmoke = 47,
		Harvester_Harvesting = 550,
		Harvester_Finished = 551,
		Explosion_Ammo = 600,
		Explosion_Blaster = 601,
		Explosion_Smallship = 604,
		Explosion_Bomb = 605,
		Explosion_Missile = 666,
		Explosion_SmallPrefab = 607,
		Explosion_Plasma = 630,
		Explosion_Nuclear = 640,
		Explosion_BioChem = 667,
		Explosion_EMP = 669,
		Explosion_Large = 3,
		Explosion_Huge = 4,
		Explosion_Asteroid = 6,
		Explosion_Medium = 7,
		Explosion_Warhead_15 = 33,
		Explosion_Warhead_02 = 34,
		Explosion_Warhead_30 = 35,
		Explosion_Warhead_50 = 36,
		Explosion_Missile_Close = 616,
		MaterialExplosion_Destructible = 650,
		Hit_ExplosiveAmmo = 700,
		Hit_ChemicalAmmo = 701,
		Hit_HighSpeedAmmo = 702,
		Hit_PiercingAmmo = 703,
		Hit_BasicAmmo = 704,
		Hit_EMPAmmo = 710,
		Hit_BasicAmmoSmall = 29,
		MaterialHit_DestructibleSmall = 30,
		MaterialHit_IndestructibleSmall = 0x1F,
		MaterialHit_MetalSmall = 0x20,
		MaterialHit_MetalSparks = 445,
		Hit_AutocannonBasicAmmo = 705,
		Hit_AutocannonChemicalAmmo = 706,
		Hit_AutocannonHighSpeedAmmo = 707,
		Hit_AutocannonPiercingAmmo = 708,
		Hit_AutocannonExplosiveAmmo = 709,
		Hit_AutocannonEMPAmmo = 711,
		Collision_Smoke = 800,
		Collision_Sparks = 801,
		DestructionSmokeLarge = 802,
		DestructionHit = 803,
		DestructionTree = 60,
		ChipOff_Wood = 50,
		ChipOff_Gravel = 49,
		EngineThrust = 900,
		Trail_Shotgun = 950,
		Explosion_Meteor = 951,
		Collision_Meteor = 51
	}
}
